I’m not trying to coin a new term… It’s just a catchy headline for what I call “the nouns of innovation.” We were taught early that a noun is a person, place or thing. I use this model to describe the key components necessary for creative problem solving and ultimately innovation.
While the CreativityLab discussed in the previous post is about a PLACE… I don’t suggest that that’s where creativity can begin-and-end.
You need the right NOUNS to innovate… the right people, place and things…
- PEOPLE – Include the right participants. Make sure you have someone who understands the objective and problems you’re trying to solve…
Include subject matter experts who best understand the problem, issue or need you’re addressing.
Should stakeholders be present? Will they feel more a part of the implementation stage if they’re part of problem solving? Or will they hinder the process? You be the judge.
If you’re building top-level strategy, make sure your participants aren’t too junior. On the other hand, a high-school Junior will cut through any chest-beating VIP with a simple, “I don’t get it?” (Remeber the scene in “Big” where Tom Hank’s character Josh – who’s a little kid grown BIG – says “I don’t get it?” when he was presented with demographic and psychographic research ‘proving’ that toys in the shape of buildings would appeal to kids?)
- …you’re not in a space that feels like you’re IN a box,
- …you have things to keep your hands busy and to get your mind working… that’s why you find Play-Doh, Silly Putty and other gadgets at BrainStorming sessions,
- …you’re away from phones, e-mail and office distractions that don’t allow focus on the problems at hand.
Check out my PLACES link to find a space specifically designed for out-of-the box thinking…